gegl master - en to en_GB translation catalogue (270 entries)

en: A rectangular source of a fixed size with a solid color
en_GB: A rectangular source of a fixed size with a solid colour

en: Absolute Colorimetric
en_GB: Absolute Colourimetric

en: Adaptation to color variation across the image
en_GB: Adaptation to colour variation across the image

en: Adjusts the contrast of a grayscale image with a curve specifying contrast for intensity.
en_GB: Adjusts the contrast of a greyscale image with a curve specifying contrast for intensity.

en: Alignment for multi-line text (0=Left, 1=Center, 2=Right)
en_GB: Alignment for multi-line text (0=Left, 1=Centre, 2=Right)

en: Angle to rotate (counter-clockwise)
en_GB: Angle to rotate (anti-clockwise)

en: Applies a color gradient.
en_GB: Applies a colour gradient.

en: Applies a threshold using the local neighborhood.
en_GB: Applies a threshold using the local neighbourhood.

en: Applies a vignette to an image. Simulates the luminance fall off at the edge of exposed film, and some other fuzzier border effects that can naturally occur with analog photography
en_GB: Applies a vignette to an image. Simulates the luminance fall off at the edge of exposed film, and some other fuzzier border effects that can naturally occur with analogue photography

en: Area balance between the two colors
en_GB: Area balance between the two colours

en: Avoid clipping and quantization (slower)
en_GB: Avoid clipping and quantisation (slower)

en: Background Color
en_GB: Background Colour

en: Background color
en_GB: Background colour

en: Behavior
en_GB: Behaviour

en: Behavior of the op
en_GB: Behaviour of the op

en: Blue threshold of the input color
en_GB: Blue threshold of the input colour

en: Blur neighboring pixels, but only in low-contrast areas
en_GB: Blur neighbouring pixels, but only in low-contrast areas

en: Blur resulting from averaging the colors of a row neighborhood.
en_GB: Blur resulting from averaging the colours of a row neighbourhood.

en: Blur resulting from averaging the colors of a square neighborhood.
en_GB: Blur resulting from averaging the colours of a square neighbourhood.

en: Blur resulting from computing the median color in the neighborhood of each pixel.
en_GB: Blur resulting from computing the median colour in the neighbourhood of each pixel.

en: Border behavior
en_GB: Border behaviour

en: Bumpmap (preserve original colors)
en_GB: Bumpmap (preserve original colours)

en: Cast color space
en_GB: Cast colour space

en: Center
en_GB: Centre

en: Center X
en_GB: Centre X

en: Center Y
en_GB: Centre Y

en: Center bias
en_GB: Centre bias

en: Center displacement
en_GB: Centre displacement

en: Center of Hue selection interval
en_GB: Centre of Hue selection interval

en: Center the displacement around a specified point
en_GB: Centre the displacement around a specified point

en: Centering
en_GB: Centring

en: Centering of the tiles
en_GB: Centring of the tiles

en: Chance of doing optimization
en_GB: Chance of doing optimisation

en: Change the blend mode of the color overlay
en_GB: Change the blend mode of the colour overlay

en: Change the color temperature of the image, from an assumed original color temperature to an intended one.
en_GB: Change the colour temperature of the image, from an assumed original colour temperature to an intended one.

en: Change to this
en_GB: Treat as this

en: Changes the light level and contrast. This operation operates in linear light, 'contrast' is a scale factor around 50% gray, and 'brightness' a constant offset to apply after contrast scaling.
en_GB: Changes the light level and contrast. This operation operates in linear light, 'contrast' is a scale factor around 50% grey, and 'brightness' a constant offset to apply after contrast scaling.

en: Checkerboard
en_GB: Chequerboard

en: Clone a buffer, this is the same as gegl:nop but can get special treatment to get more human readable references in serializations/UI.
en_GB: Clone a buffer, this is the same as gegl:nop but can get special treatment to get more human readable references in serialisations/UI.

en: Color
en_GB: Colour

en: Color 1
en_GB: Colour 1

en: Color 2
en_GB: Colour 2

en: Color 3
en_GB: Colour 3

en: Color 4
en_GB: Colour 4

en: Color 5
en_GB: Colour 5

en: Color Assimilation Grid
en_GB: Colour Assimilation Grid

en: Color Dodge
en_GB: Colour Dodge

en: Color Enhance
en_GB: Colour Enhance

en: Color Model
en_GB: Colour Model

en: Color Overlay
en_GB: Colour Overlay

en: Color Rotate
en_GB: Colour Rotate

en: Color Temperature
en_GB: Colour Temperature

en: Color averaging
en_GB: Colour averaging

en: Color for the text (defaults to 'black')
en_GB: Colour for the text (defaults to 'black')

en: Color model
en_GB: Colour model

en: Color of paint to use for filling, use 0 opacity to disable filling
en_GB: Colour of paint to use for filling, use 0 opacity to disable filling

en: Color of paint to use for filling.
en_GB: Colour of paint to use for filling.

en: Color of paint to use for stroking
en_GB: Colour of paint to use for stroking

en: Color of paint to use for stroking.
en_GB: Colour of paint to use for stroking.

en: Color of the grid lines
en_GB: Colour of the grid lines

en: Color of the outline (defaults to 'black')
en_GB: Colour of the outline (defaults to 'black')

en: Color overlay
en_GB: Colour overlay

en: Color overlay setting
en_GB: Colour overlay setting

en: Color policy
en_GB: Colour policy

en: Color saturation dependent compression of period
en_GB: Colour saturation dependent compression of period

en: Color space
en_GB: Colour space

en: Color space to use for loaded data
en_GB: Colour space to use for loaded data

en: Color to Alpha
en_GB: Colour to Alpha

en: Color to fade transformed images towards, with a rate depending on its alpha
en_GB: Colour to fade transformed images towards, with a rate depending on its alpha

en: Color to grayscale conversion, uses envelopes formed with the STRESS approach to perform local color-difference preserving grayscale generation.
en_GB: Colour to greyscale conversion, uses envelopes formed with the STRESS approach to perform local colour-difference preserving greyscale generation.

en: Color to peaks
en_GB: Colour to peaks

en: Color to render
en_GB: Colour to render

en: Color to use for the "Only color" and "Color to peaks" modes
en_GB: Colour to use for the "Only colour" and "Colour to peaks" modes

en: Color used to fill the background
en_GB: Colour used to fill the background

en: Color warp
en_GB: Colour warp

en: Color, Outline and Shadow
en_GB: Colour, Outline and Shadow

en: Colors with a saturation less than this will treated as gray
en_GB: Colours with a saturation less than this will treated as grey

en: Completely randomize a fraction of pixels
en_GB: Completely randomise a fraction of pixels

en: Component separator color
en_GB: Component separator colour

en: Convert a specified color to transparency, works best with white.
en_GB: Convert a specified colour to transparency, works best with white.

en: Convert color space
en_GB: Convert colour space

en: Converts the input from an ICC color profile to a well defined babl format. The buffer's data will then be correctly managed by GEGL for further processing.
en_GB: Converts the input from an ICC colour profile to a well defined babl format. The buffer's data will then be correctly managed by GEGL for further processing.

en: Coordinates of lens center
en_GB: Coordinates of lens centre

en: Create a grayscale (monochrome) image
en_GB: Create a greyscale (monochrome) image

en: Discretization bits
en_GB: Discretisation bits

en: Distort colors by random amounts
en_GB: Distort colours by random amounts

en: Edge behavior
en_GB: Edge behaviour

en: Effect center offset in X
en_GB: Effect centre offset in X

en: Effect center offset in Y
en_GB: Effect centre offset in Y

en: End Color
en_GB: End Colour

en: End angle of the destination color range
en_GB: End angle of the destination colour range

en: End angle of the source color range
en_GB: End angle of the source colour range

en: Exchange color
en_GB: Exchange colour

en: Exchange one color with another, optionally setting a threshold to convert from one shade to another.
en_GB: Exchange one colour with another, optionally setting a threshold to convert from one shade to another.

en: Extract a color model component
en_GB: Extract a colour model component

en: Fade color
en_GB: Fade colour

en: Fill Color
en_GB: Fill Colour

en: Fill each cell with a random color
en_GB: Fill each cell with a random colour

en: Fills each connected region of the input, separated from the rest of the input by a given color, with a unique color.
en_GB: Fills each connected region of the input, separated from the rest of the input by a given colour, with a unique colour.

en: Foreground Color
en_GB: Foreground Colour

en: From Color
en_GB: From Colour

en: GEGL graph visualizer.
en_GB: GEGL graph visualiser.

en: Generates a buffer entirely filled with the specified color, use gegl:crop to get smaller dimensions.
en_GB: Generates a buffer entirely filled with the specified colour, use gegl:crop to get smaller dimensions.

en: Global color saturation factor
en_GB: Global colour saturation factor

en: Gray mode
en_GB: Grey mode

en: Gray threshold
en_GB: Grey threshold

en: Grayscale
en_GB: Greyscale

en: Grayscale Averaging
en_GB: Greyscale Averaging

en: Green threshold of the input color
en_GB: Green threshold of the input colour

en: Hardcoded characteristic curve and color data
en_GB: Hardcoded characteristic curve and colour data

en: Heavily distort images colors by applying trigonometric functions to map color values.
en_GB: Heavily distort images colours by applying trigonometric functions to map colour values.

en: Highlights color adjustment
en_GB: Highlights colour adjustment

en: Horizontal justification 0.0 is left 0.5 centered and 1.0 right.
en_GB: Horizontal justification 0.0 is left 0.5 centred and 1.0 right.

en: How far the hole is from the center of the moving gear. 100 means that the hole is at the gear's edge.
en_GB: How far the hole is from the centre of the moving gear. 100 means that the hole is at the gear's edge.

en: How many times to run optimization
en_GB: How many times to run optimisation

en: How much of common gray to pull out of CMY
en_GB: How much of common grey to pull out of CMY

en: How the gaussian kernel is discretized
en_GB: How the gaussian kernel is discretised

en: Hue selection center
en_GB: Hue selection centre

en: Hue value for above gray settings
en_GB: Hue value for above grey settings

en: If you want center
en_GB: If you want centre

en: Ignored. Always uses center of input buffer
en_GB: Ignored. Always uses centre of input buffer

en: Image Gradient
en_GB: Image Gradients

en: Increase blue contrast for papers with fixed contrast (usually color papers)
en_GB: Increase blue contrast for papers with fixed contrast (usually colour papers)

en: Increase contrast for papers with fixed contrast (usually color papers)
en_GB: Increase contrast for papers with fixed contrast (usually colour papers)

en: Increase red contrast for papers with fixed contrast (usually color papers)
en_GB: Increase red contrast for papers with fixed contrast (usually colour papers)

en: Inner Glow's color
en_GB: Inner Glow's colour

en: Interpolation Color Space
en_GB: Interpolation Colour Space

en: Invert the value component, the result has the brightness inverted, keeping the color.
en_GB: Invert the value component, the result has the brightness inverted, keeping the colour.

en: Joints color
en_GB: Joints colour

en: Keep colors
en_GB: Keep colours

en: Labels propagation by watershed transformation. Output buffer will keep the input format. Unlabelled pixels are marked with a given flag value (by default: last component with NULL value). The aux buffer is a "Y u8" image representing the priority levels (lower value is higher priority). If aux is absent, all labellized pixels have the same priority and propagated labels have a lower priority.
en_GB: Labels propagation by watershed transformation. Output buffer will keep the input format. Unlabelled pixels are marked with a given flag value (by default: last component with NULL value). The aux buffer is a "Y u8" image representing the priority levels (lower value is higher priority). If aux is absent, all labelled pixels have the same priority and propagated labels have a lower priority.

en: Lens center X
en_GB: Lens centre X

en: Lens center Y
en_GB: Lens centre Y

en: Light color
en_GB: Light colour

en: Like a gaussian blur; but where the contribution for each neighborhood pixel is also weighted by the color difference with the original center pixel.
en_GB: Like a gaussian blur; but where the contribution for each neighbourhood pixel is also weighted by the colour difference with the original centre pixel.

en: Log2 of source's discretization steps
en_GB: Log2 of source's discretisation steps

en: Magnitude of random color variations
en_GB: Magnitude of random colour variations

en: Make Gray
en_GB: Make Grey

en: Mosaic is a filter which transforms an image into what appears to be a mosaic, composed of small primitives, each of constant color and of an approximate size.
en_GB: Mosaic is a filter which transforms an image into what appears to be a mosaic, composed of small primitives, each of constant colour and of an approximate size.

en: Multiplication factor for desired rotation of the local space for texture, the way this is computed makes it weak for desaturated colors and possibly stronger where there is color.
en_GB: Multiplication factor for desired rotation of the local space for texture, the way this is computed makes it weak for desaturated colours and possibly stronger where there is colour.

en: Neighborhood
en_GB: Neighbourhood

en: Neighborhood alpha percentile
en_GB: Neighbourhood alpha percentile

en: Neighborhood color percentile
en_GB: Neighbourhood colour percentile

en: Neighborhood radius, a negative value will calculate with inverted percentiles
en_GB: Neighbourhood radius, a negative value will calculate with inverted percentiles

en: Neighborhood taken into account, for enhancement ideal values are close to the longest side of the image, increasing this increases the runtime
en_GB: Neighbourhood taken into account, for enhancement ideal values are close to the longest side of the image, increasing this increases the runtime

en: Neighborhood taken into account, this is the radius in pixels taken into account when deciding which colors map to which gray values
en_GB: Neighbourhood taken into account, this is the radius in pixels taken into account when deciding which colours map to which grey values

en: Neighborhood type
en_GB: Neighbourhood type

en: No Color
en_GB: No Colour

en: Noise reducing edge preserving blur filter based on Symmetric Nearest Neighbors
en_GB: Noise reducing edge preserving blur filter based on Symmetric Nearest Neighbours

en: Normalize
en_GB: Normalise

en: Normalize output to range 0.0 to 1.0.
en_GB: Normalise output to range 0.0 to 1.0.

en: Normalize output to the range [base,base + step]
en_GB: Normalise output to the range [base,base + step]

en: Number of colors
en_GB: Number of colours

en: Number of computations for grayscale averaging
en_GB: Number of computations for greyscale averaging

en: Number of samples to do per iteration looking for the range of colors
en_GB: Number of samples to do per iteration looking for the range of colours

en: Only color
en_GB: Only colour

en: Operate on linearized RGB color data
en_GB: Operate on linearised RGB colour data

en: Optimize
en_GB: Optimise

en: Optimize Dither
en_GB: Optimise Dither

en: Outline’s color
en_GB: Outline’s colour

en: Override the specified color space setting a pointer to a format override the string property and setting an aux pad overrides both.
en_GB: Override the specified colour space setting a pointer to a format override the string property and setting an aux pad overrides both.

en: Paint a color overlay over the input, preserving its transparency.
en_GB: Paint a colour overlay over the input, preserving its transparency.

en: Paints each non-seed pixel with the color of the nearest seed pixel.
en_GB: Paints each non-seed pixel with the colour of the nearest seed pixel.

en: Palettize
en_GB: Palettise

en: Parametric band equalizer for tuning frequency bands of image, the op provides abstracted input parameters that control two difference of gaussians driven band pass filters used as adjustments of the image signal.
en_GB: Parametric band equaliser for tuning frequency bands of image, the op provides abstracted input parameters that control two difference of gaussians driven band pass filters used as adjustments of the image signal.

en: Performs a grayscale2color demosaicing of an image, using bimedian interpolation.
en_GB: Performs a greyscale2colour demosaicing of an image, using bimedian interpolation.

en: Performs a naive grayscale2color demosaicing of an image, no interpolation.
en_GB: Performs a naive greeyscale2colour demosaicing of an image, no interpolation.

en: Performs an averaging of neighboring pixels with the normal distribution as weighting
en_GB: Performs an averaging of neighbouring pixels with the normal distribution as weighting

en: Pixelize
en_GB: Pixelise

en: Polarization
en_GB: Polarisation

en: Posterize
en_GB: Posterise

en: Propagate certain values to neighboring pixels. Erode and dilate any color or opacity.
en_GB: Propagate certain values to neighbouring pixels. Erode and dilate any colour or opacity.

en: Randomization (%)
en_GB: Randomisation (%)

en: Randomize hue, saturation and value independently
en_GB: Randomise hue, saturation and value independently

en: Randomize lightness, chroma and hue independently
en_GB: Randomise lightness, chroma and hue independently

en: Randomly interchange some pixels with neighbors
en_GB: Randomly interchange some pixels with neighbours

en: Raw image loader, wrapping dcraw with pipes, provides the raw bayer grid as grayscale, if the fileformat is .rawbayer it will use this loader instead of the normal dcraw loader, if the fileformat is .rawbayerS it will swap the returned 16bit numbers (the pnm loader is apparently buggy)
en_GB: Raw image loader, wrapping dcraw with pipes, provides the raw bayer grid as greyscale, if the fileformat is .rawbayer it will use this loader instead of the normal dcraw loader, if the fileformat is .rawbayerS it will swap the returned 16bit numbers (the pnm loader is apparently buggy)

en: Red threshold of the input color
en_GB: Red threshold of the input colour

en: Reduce the number of colors in the image, by reducing the levels per channel (colors and alpha). Different dithering methods can be specified to counteract quantization induced banding.
en_GB: Reduce the number of colours in the image, by reducing the levels per channel (colours and alpha). Different dithering methods can be specified to counteract quantisation induced banding.

en: Reduces the number of levels in each color component of the image.
en_GB: Reduces the number of levels in each colour component of the image.

en: Regularize geometry at a speed proportional to the local mean curvature value
en_GB: Regularise geometry at a speed proportional to the local mean curvature value

en: Relative Colorimetric
en_GB: Relative Colourimetric

en: Remix colors; by defining relative contributions from source components.
en_GB: Remix colours; by defining relative contributions from source components.

en: Render a checkerboard pattern
en_GB: Render a chequerboard pattern

en: Rendering of multiple different fractal systems, with configurable coloring options.
en_GB: Rendering of multiple different fractal systems, with configurable colouring options.

en: Replace a range of colors with another
en_GB: Replace a range of colours with another

en: Replacement color.
en_GB: Replacement colour.

en: Rotate on center
en_GB: Rotate on centre

en: Rotate the buffer around its center, taking care of possible offsets.
en_GB: Rotate the buffer around its centre, taking care of possible offsets.

en: SVG blend operation color-burn (<code>if cA * aB + cB * aA <= aA * aB: d = cA * (1 - aB) + cB * (1 - aA) otherwise: d = (cA == 0 ? 1 : (aA * (cA * aB + cB * aA - aA * aB) / cA) + cA * (1 - aB) + cB * (1 - aA))</code>)
en_GB: SVG blend operation colour-burn (<code>if cA * aB + cB * aA <= aA * aB: d = cA * (1 - aB) + cB * (1 - aA) otherwise: d = (cA == 0 ? 1 : (aA * (cA * aB + cB * aA - aA * aB) / cA) + cA * (1 - aB) + cB * (1 - aA))</code>)

en: SVG blend operation color-dodge (<code>if cA * aB + cB * aA >= aA * aB: d = aA * aB + cA * (1 - aB) + cB * (1 - aA) otherwise: d = (cA == aA ? 1 : cB * aA / (aA == 0 ? 1 : 1 - cA / aA)) + cA * (1 - aB) + cB * (1 - aA)</code>)
en_GB: SVG blend operation colour-dodge (<code>if cA * aB + cB * aA >= aA * aB: d = aA * aB + cA * (1 - aB) + cB * (1 - aA) otherwise: d = (cA == aA ? 1 : cB * aA / (aA == 0 ? 1 : 1 - cA / aA)) + cA * (1 - aB) + cB * (1 - aA)</code>)

en: SVG color matrix operation svg_huerotate
en_GB: SVG colour matrix operation svg_huerotate

en: SVG color matrix operation svg_luminancetoalpha
en_GB: SVG colour matrix operation svg_luminancetoalpha

en: SVG color matrix operation svg_matrix
en_GB: SVG colour matrix operation svg_matrix

en: SVG color matrix operation svg_saturate
en_GB: SVG colour matrix operation svg_saturate

en: Saturation value for above gray settings
en_GB: Saturation value for above grey settings

en: Segment colors using K-means clustering
en_GB: Segment colours using K-means clustering

en: Shadow color
en_GB: Shadow colour

en: Shadow/Glow’s color
en_GB: Shadow/Glow’s colour

en: Shadows color adjustment
en_GB: Shadows colour adjustment

en: Shuffles pixels, and quantization with neighbors to optimize dither, by shuffling neighboring pixels.
en_GB: Shuffles pixels, and quantisation with neighbours to optimise dither, by shuffling neighbouring pixels.

en: Simplify image into an array of solid-colored rectangles
en_GB: Simplify image into an array of solid-coloured rectangles

en: Simulate a film enlargement in an analog darkroom.
en_GB: Simulate a film enlargement in an analogue darkroom.

en: Simulate color distortion produced by a copy machine
en_GB: Simulate colour distortion produced by a copy machine

en: Simulates a cartoon, its result is similar to a black felt pen drawing subsequently shaded with color. This is achieved by enhancing edges and darkening areas that are already distinctly darker than their neighborhood
en_GB: Simulates a cartoon, its result is similar to a black felt pen drawing subsequently shaded with colour. This is achieved by enhancing edges and darkening areas that are already distinctly darker than their neighbourhood

en: Solid Color
en_GB: Solid Colour

en: Spatial regularization
en_GB: Spatial regularisation

en: Specialized direction-dependent edge detection
en_GB: Specialised direction-dependent edge detection

en: Spherize
en_GB: Spherise

en: Standard deviation of gaussian neighborhood average for computing local contrast. If 0 is used a global threshold is used instead of one based on local contrast.
en_GB: Standard deviation of gaussian neighbourhood average for computing local contrast. If 0 is used a global threshold is used instead of one based on local contrast.

en: Start Color
en_GB: Start Colour

en: Start angle of the destination color range
en_GB: Start angle of the destination colour range

en: Start angle of the source color range
en_GB: Start angle of the source colour range

en: Stretch color chroma to cover maximum possible range, keeping hue and lightness untouched.
en_GB: Stretch colour chroma to cover maximum possible range, keeping hue and lightness untouched.

en: Stroke Color
en_GB: Stroke Colour

en: Superpixels color
en_GB: Superpixels colour

en: Swirl counter-clockwise
en_GB: Swirl anti-clockwise

en: Symmetric Nearest Neighbor
en_GB: Symmetric Nearest Neighbour

en: Texturize Canvas
en_GB: Texturise Canvas

en: The background color
en_GB: The background colour

en: The color at (x1, y1)
en_GB: The colour at (x1, y1)

en: The color at (x2, y2)
en_GB: The colour at (x2, y2)

en: The color of supernova.
en_GB: The colour of supernova.

en: The color of the inner glow
en_GB: The colour of the inner glow

en: The color to change.
en_GB: The colour to change.

en: The color to make transparent.
en_GB: The colour to make transparent.

en: The color to paint over the input
en_GB: The colour to paint over the input

en: The color to render (defaults to 'black')
en_GB: The colour to render (defaults to 'black')

en: The first cell color
en_GB: The first cell colour

en: The foreground color
en_GB: The foreground colour

en: The limit above which colors remain opaque.
en_GB: The limit above which colours remain opaque.

en: The limit below which colors become transparent.
en_GB: The limit below which colours become transparent.

en: The second cell color
en_GB: The second cell colour

en: The shadow's color (defaults to 'black')
en_GB: The shadow's colour (defaults to 'black')

en: The shadow’s color (defaults to 'black')
en_GB: The shadow’s colour (defaults to 'black')

en: The strength with which to propagate a pixel to its neighbors
en_GB: The strength with which to propagate a pixel to its neighbours

en: The tiles' background color
en_GB: The tiles' background colour

en: This instructs the bevel to ignore image details if there is an image file overlay below it. It also allows bevel to work better when the user selects darker colors. The effect is noticeable on bump bevel but barely effects chamfer bevel
en_GB: This instructs the bevel to ignore image details if there is an image file overlay below it. It also allows bevel to work better when the user selects darker colours. The effect is noticeable on bump bevel but barely effects chamfer bevel

en: This instructs the outline bevel to ignore image details if there is an image file overlay below it. It also allows outline bevel to work better when the user selects darker colors.
en_GB: This instructs the outline bevel to ignore image details if there is an image file overlay below it. It also allows outline bevel to work better when the user selects darker colours.

en: This plug-in produces an effect like a supernova burst. The amount of the light effect is approximately in proportion to 1/r, where r is the distance from the center of the star.
en_GB: This plug-in produces an effect like a supernova burst. The amount of the light effect is approximately in proportion to 1/r, where r is the distance from the centre of the star.

en: Thresholding level, 0.5 towards 0 to minimize shadows and towards 1.0 to minimize highlights.
en_GB: Thresholding level, 0.5 towards 0 to minimise shadows and towards 1.0 to minimise highlights.

en: Tile color based on average of subsumed pixels
en_GB: Tile colour based on average of subsumed pixels

en: Tile color variation
en_GB: Tile colour variation

en: To Color
en_GB: To Colour

en: Treat as this: Gray colors from above source range will be treated as if they had this hue and saturation
    Change to this: Change gray colors to this hue and saturation
en_GB: Treat as this: Grey colours from above source range will be treated as if they had this hue and saturation
    Change to this: Change grey colours to this hue and saturation

en: Turn image grayscale and overlay an oversaturated grid - through color assimilation happening in the human visual system, for some grid scales this produces the illusion that the grayscale grid cells themselves also have color.
en_GB: Turn image greyscale and overlay an oversaturated grid - through colour assimilation happening in the human visual system, for some grid scales this produces the illusion that the greyscale grid cells themselves also have colour.

en: Turns the image grayscale
en_GB: Turns the image greyscale

en: Two bevel effects in one place, Chamfer - which simulates lighting of chamfered 3D-edges, and Bump - the second make a 3D inflation effect by an emboss covering a blur. Both bevels benefit from color filled alpha defined shapes.
en_GB: Two bevel effects in one place, Chamfer - which simulates lighting of chamfered 3D-edges, and Bump - the second make a 3D inflation effect by an emboss covering a blur. Both bevels benefit from colour filled alpha defined shapes.

en: Unable to convert image to sRGB color space
en_GB: Unable to convert image to sRGB colour space

en: Unable to create output color profile
en_GB: Unable to create output colour profile

en: Unpremultiplies a buffer that contains pre-multiplied colors (but according to the babl format is not.)
en_GB: Unpremultiplies a buffer that contains pre-multiplied colours (but according to the babl format is not.)

en: Unseeded region color
en_GB: Unseeded region colour

en: Use optimized huffman tables
en_GB: Use optimised huffman tables

en: Visualize Adjustment Mask
en_GB: Visualise Adjustment Mask

en: Warps the colors of an image between colors with weighted distortion factors, color pairs which are black to black get ignored when constructing the mapping.
en_GB: Warps the colours of an image between colours with weighted distortion factors, colour pairs which are black to black get ignored when constructing the mapping.

en: What color model used for the transformation
en_GB: What colour model used for the transformation

en: When set operate on gamma corrected values instead of linear RGB - acting like the old normalize filter in GIMP
en_GB: When set operate on gamma corrected values instead of linear RGB - acting like the old normalise filter in GIMP

en: Whether to propagate a pixel's color
en_GB: Whether to propagate a pixel's colour

en: X axis ratio for the center of mirroring
en_GB: X axis ratio for the centre of mirroring

en: X coordinate of pattern center
en_GB: X coordinate of pattern centre

en: X coordinate of the displacement center
en_GB: X coordinate of the displacement centre

en: X coordinates of the center of supernova
en_GB: X coordinates of the centre of supernova

en: X coordinates of the flare center
en_GB: X coordinates of the flare centre

en: Y axis ratio for the center of mirroring
en_GB: Y axis ratio for the centre of mirroring

en: Y coordinate of pattern center
en_GB: Y coordinate of pattern centre

en: Y coordinate of the displacement center
en_GB: Y coordinate of the displacement centre

en: Y coordinates of the center of supernova
en_GB: Y coordinates of the centre of supernova

en: Y coordinates of the flare center
en_GB: Y coordinates of the flare centre

en: position of symmetry center in output
en_GB: position of symmetry centre in output

en: set color space which subsequent babl-formats in the pipeline are created with, and the ICC profile potentially embedded for external color management, setting a pointer to a format overrides the string property and setting an aux pad overrides both.
en_GB: set colour space which subsequent babl-formats in the pipeline are created with, and the ICC profile potentially embedded for external colour management, setting a pointer to a format overrides the string property and setting an aux pad overrides both.
